• Artist: Grzegorz Wlazło

Wondrous item, artifact (requires attunement) 

Within this hammer rage endless storms of fire, and its edges glow like the stars of the night sky. This powerful tool of creation was blessed by the Bright Smith himself and is infused with a single spark from the divine forge of Svarog. Whoever would wield this artifact should heed the warning engraved upon it: “Svarog’s Will is purposed for the gravest of times and for the most marvelous of creations. The Bright Smith bestows his gift upon the champions of light and ardent purpose. The power of the heavenly fires may craft miracles, but let them reduce to ashes the weak-willed and the unworthy!” 

Living Handle. The hammer head holds a spark of creation bestowed by Svarog. This monumental magic is too great for a mortal to invoke without consequences. To control, the hammer head requires a unique handle made by the master of the forest—the leshy—that can withstand the divine flames of Svarog. However, even the power of the ancient one has limits. The handle has 21 charges, which are expended when some of the hammer’s properties are used. If the handle expends its last charge, it burns to ash and is destroyed. The handle regains 3d6 charges daily at dawn, and it can’t regain charges by any other means. 

Spark of Creation. While you are attuned to the hammer, your proficiency bonus is doubled for any ability check you make with any type of artisan’s tools. In addition, as an action while holding the hammer, you can expend 1d6 charges to cast one of the following spells from the hammer: creation, daylight, or fabricate. You take 6d6 radiant damage if you use this property without a handle. 

Sunder. As an action, you can expend 3d6 charges to dispel the enchantments on a magic item or object (artifacts are unaffected), permanently removing any magical properties or ending any spells affecting it. You take 12d6 radiant damage if you use this feature without a handle. 

Holy Spirit. If you are a cleric, you can use the hammer as a spellcasting focus. Furthermore, you can tap into the knowledge of Bogdan, the spirit that resides within the hammer. You can expend one of your cleric spell slots to cast any cleric spell of the same level, even if you don’t have it prepared. Once you use this property, you can’t use it again until you finish a long rest. 

Sentience. Svarog’s Will is a sentient, lawful good item so long as Bogdan’s essence resides within it. It has an Intelligence of 13, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 120 feet. The spirit of Bogdan can communicate telepathically with any creature he can see, and he can speak, read, and understand Celestial and Common. His voice is deep and resonant, but gentle. 

Bogdan’s Personality. Bogdan has a calm, intense, and charismatic presence. His wise and humbly delivered advice sincerely urges his wielder to follow the path of good and light. He believes that crafting and creation are the greatest goal one can have; for him, crafting is not only the best way to show appreciation for and respect the gods, but also the closest one can ever come to understanding divinity. Bogdan believes destruction is for the weak-willed or misguided, and that violence should always be a last resort. To him, a truly great person is measured by what they have created and left behind, not by what they have destroyed. He very rarely condemns a creature as beyond redemption—but when he does, they are sure to face his wrath. The spirit of the smith gladly accepts supporters of his cause. He warmly encourages and enlightens worthy wielders, and is patient with ones who may be less earnest, but are not in opposition of his morals or using the hammer for evil or selfish means. If the hammer is used for unwarranted destruction or murder, a conflict can arise between Bogdan and the hammer’s wielder, and the spirit can prevent the wielder from using the artifact’s properties. Bogdan “The Bright” Yaremir harbors a secret guilt about his family’s legacy. He feels that he made an extreme choice for his descendants and has deprived them of their eternal rest in the afterlife. Bogdan neither regrets nor doubts his own sacrifice and would bear the burden of protecting Mount Ravenstone alone if he could—but he understands and respects the choices his descendants have made. 

Destroying the Hammer. The only way to destroy the hammer is if one Yaremir descendant uses it to spill the blood of another.

Featured in the adventure The Devil's Bridge