Vihrogon
Large fey, chaotic neutral
Armor Class 14
Hit Points 45 (6d10 + 12)
Speed 90 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 9 (–1) | 11 (+0) | 16 (+3) |
Senses Darkvision 120 ft., passive Perception 10
Languages Understands Common and Sylvan but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Bonding.The vihrogon can form a magical bond with one creature it can see. The vihrogon and the bonded creature can communicate telepathically while within 1 mile of each other. The vihrogon can only be bonded to one creature at a time.
Windchaser.If the vihrogon uses all of its movement during its turn, attack rolls against the vihrogon or anyone riding it are made with disadvantage until the start of the vihrogon’s next turn. The vihrogon’s long jump is up to 45 feet and its high jump is up to 35 feet with a running start. The vihrogon glides while falling as if affected by the feather fall spell.
Hooves.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.