Skrzak
Medium fiend, chaotic evil
Armor Class 12 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 30 ft., climb 20ft., fly 40ft.
STR | DEX | CON | INT | CHA | WIS |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 6 (-2) | 13 (+1) | 10 (+0) |
Skills Athletics +7
Damage Resistances Bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities Poison, psychic
Condition Immunities Blinded, charmed, deafened, frightened, poisoned
Senses Blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages Understands the languages it knew in life and the languages of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Diabolical Laughter.Any creature that starts its turn within 15 feet of the skrzak must make a DC 13 Wisdom saving throw, unless the skrzak is incapacitated. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Diabolical Laughter of all skrzaks for the next 24 hours.
Preying on the Weak.The skrzak has advantage on attack rolls against frightened creatures.
Unstoppable Cackle.The skrzak has disadvantage on Dexterity (Stealth) checks.
Wing Echolocation.The skrzak can’t use its blindsight while flying.
Claws.Melee Weapon Attack: +5 to hit, one creature. Hit: 7 (1d8 + 3) piercing damage.