Index of Monsters

Dvorkin

Small fey, chaotic neutral

Armor Class 15 (natural armor)

Hit Points 38 (7d6 + 14)

Speed 25 ft. (40 ft. in beast form)

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (+0) 18 (+4) 12 (+1)

Skills Animal Handling +5, Perception +7

Condition Immunities Charmed

Senses Darkvision 120 ft., Passive Perception 17

Languages Common, Sylvan (can’t speak in beast form)

Challenge 1 (200 XP)

Proficiency Bonus +2

Traits

Bestial Appearance.

As a bonus action, the dvorkin can take the form of a Small beast or revert to its true form. The dvorkin’s statistics are the same in each form, except where noted in this stat block.

Keen Hearing and Smell (Beast Form Only).

The dvorkin has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Sentinel’s Sight.

The dvorkin can see invisible creatures and objects as if they were visible, and it can see 60 feet into the Ethereal Plane.

Watchdog.

The dvorkin can’t be surprised and magic can’t put the dvorkin to sleep.

Actions

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite (Beast Form Only).

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

  • Variant: Dvorkin Familiar

    Their loyalty and ability to detect supernatural and invisible beings makes the dvorkin a sought-after familiar for arcanists and rangers. Though similar to the relationship
    between a traditional familiar and a wizard, there is one major difference: the dvorkin has no master and always acts of its own volition. A dvorkin who agrees to act as a familiar has the following trait.
    Familiar. The dvorkin can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the dvorkin senses as long as they are within 1 mile of each other. While the dvorkin is within 10 feet of its companion, the companion shares the dvorkin’s Sentinel’s Sight trait. At any time and for any reason, the dvorkin can end its service as a familiar, severing the telepathic bond.

Description

These fey spirits are born in the wild, though it isn’t uncommon for some to migrate to humanoid societies, often unnoticed due to their magical animal guise. They protect their abodes, bonding with a house’s owners if treated kindly.

A dvorkin has a small but lithe furry body, and its attitude resembles that of a child. It is usually friendly toward others, especially if they display kindness. If a creature is hostile toward the dvorkin, it returns the favor in its own wild fey fashion.

Wild Bond. A dvorkin is not a creature that one owns. Rather, these fey creatures choose people to bond with. The relationship is not hierarchical, but symbiotic.

In exchange for food, shelter, and kindness, the dvorkin protects the people, their land, and the things precious to them. Most commoners wouldn’t even know a dvorkin has made its home amidst them, as these creatures take the form of pets, commonly a dog or a cat. The people protected by a dvorkin don’t hold any sway over it but live in tandem with the creature.

The dvorkin is a friend and a helper with its own mind and character, not a servant—it’s quite important to remember that. Kind and protective as they are, they’re spirits of nature and retain their wild and chaotic individuality, following their own whims and emotions. Sometimes, an ill-treated dvorkin can commit horrible acts of spite, vengeance, or jealousy.

Supernatural Senses. The dvorkin has extraordinarily sharp senses, surpassing most humanoids in sensitivity and acuteness. Its special sight goes even beyond those limits, into the realm of the supernatural, peering through invisibility and into the Ethereal Plane.

In the woodland realms where it hails from, the dvorkin uses its special sight to spot malevolent cursed spirits or concealed evildoers, alerting the more powerful denizens of the forest so such threats can be dealt with.

In humanoid settlements, the little fey spends most of its time outdoors, which is why people call it dvorkin—a phrase that can be vaguely translated to “spirit of the yard.” The dvorkin shares animalistic traits with domesticated beasts, but it has a superior intellect akin to its humanoid friends.

It helps the people it lives with, shepherding their cattle, guarding their chicken coops from predators, and foiling the plans of even the best of thieves. Moreover, it keeps its household safe, looking out for any supernatural threats that may harm its family.

Featured in the adventure The Devil's Bridge