Index of Monsters

Samodiva

Medium fey, chaotic neutral

Armor Class 12

Hit Points 18 (4d8)

Speed 30 ft.

STR DEX CON INT CHA WIS
10 (+0) 14 (+2) 10 (+0) 13 (+1) 18 (+4) 16 (+3)

Skills Medicine +6, Nature +5, Persuasion +6, Performance +6

Senses Darkvision 60 ft., passive Perception 12

Languages Common, Elvish, Sylvan

Challenge 1 (200 XP)

Proficiency Bonus +2

Traits

Beguiling Gaze.When a creature that can see the samodiva targets it with an attack or harmful spell that targets only the samodiva, that creature must make a DC 14 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. A creature can avert its eyes to avoid the saving throw. If the creature does so, it can’t see the samodiva while targeting it with an attack or spell.

Magic Resistance.The samodiva has advantage on saving throws against spells and other magical effects.

Natural Remedy.If the samodiva spends 1 hour in a forest, she can gather special herbs and prepare a magical ointment. She can apply this ointment to a creature while chanting for 1 minute. The creature regains 31 (7d8) hit points and is cured of any poison or disease. The samodiva can only have one ointment prepared at a time.

Actions

Enchanting Voice.The samodiva suggests a course of action to one humanoid or beast within 60 feet of her that can hear her. The target must succeed on a DC 14 Wisdom saving throw or follow the suggested action on its next turn. The suggestion has no effect if the target doesn’t understand the samodiva or if the action is directly harmful to it. Creatures that can’t be charmed are immune to this effect. This effect is subtle enough to be woven into a song, and whether the target succeeds on or fails the saving throw, it isn’t aware of the suggestion. A creature that fails the save believes it carried out the action of its own free will.

  • Samodiva Tactics

    Samodivi don’t engage in physical violence. They rely on their Enchanting Voice to charm their enemies and force them to attack each other while their Beguiling Gaze protects them from attacks. Their weakness is exposed when facing a single strong enemy, as their Enchanting Voice can’t force a creature to harm itself. If this happens, they charm the attacker and attempt to distract them while looking for an opportunity to escape.

  • Variant:Samodiva’s Veil

    Some samodivi have a beautiful silky veil, which enable them to fly and become invisible. Such samodiva’s challenge rating increases by 2, and it has the following trait:
    Fairy Veil. While wearing her magic veil, the samodiva has a flying speed of 30 feet and can cast the invisibility spell on herself at will.

Description

“Her brassy hair almost reached the cold mountain soil, gently intertwining with the earth. Her eyes were like emerald gateways to another realm, luminous under the rays of the moon with such delicate ferocity.”

The samodiva is an alluring fey creature that embodies the tranquility and gentleness of nature and, at the same time, its raw passion and wildness. She is known to bestow her wisdom and charms upon those who respect her and her forest. However, she is quick to unleash her unscrupulous ire onto those who neglect to appreciate her beauty or threaten her domain.

Appearance and Nature. Dressed in loose white gowns that shimmer gently like the stars in the night sky, samodivi are frivolous and carefree creatures that value their freedom dearly. Like most fey, they are driven by emotion and whims.

Forest Dwellers and Herbalists. Samodivi live atop mountain forests or in glens, near rivers or lakes. Some believe that if one eavesdrops on a conversation between samodivi, they can learn every secret of the forests. No stream, herb, flower, or animal is obscure for the samodiva, so long as it is within her domain. Their knowledge of herbology is as renowned as their ability as healers.

Using their knowledge of the wilds, they can create natural remedies infused with healing magic, which can cure the deadliest of wounds and diseases.

Revelry and Curiosity. People often tell stories of gatherings where samodivi bathe under the moonlight and dance in circles all night. Oh, do samodivi love to sing and dance! There are many legends of brave souls who venture into the forest at night under a full moon to spy on these otherworldly fey, waiting to hear their enchanting voices and get a glimpse of their unearthly grace. Some of the protagonists in those tales are never seen again.

The samodiva is a curious creature and is quite intrigued by strangers passing through her lush domains. Many who travel on the winding forest paths have told stories of laughter, giggles, and songs coming from the brush around them. Be warned, however—the samodiva is an unpredictable creature, and meeting a fey could range from a pleasant surprise to a deadly argument. One has to measure their words carefully.

Despite her wisdom, the samodiva is a vain creature and does as she pleases. If a samodiva is attacked, she relies on her beguiling presence rather than brute force. Depending on the circumstance, she may turn a foe into a friend in an instant.

Charm and Malevolence. A samodiva may also use her charms in malevolent ways if provoked or offended, or purely out of spite and envy, commanding a creature’s will and making them commit whatever passing whim she has, whether innocent or vengeful.

Enchantress of the Wilds. Samodivi are beautiful but dangerous temptresses that, with a glance, can bespell unsuspecting creatures. At times, the samodiva charms a person and makes them join her dance, tiring them to the point where they fall with exhaustion to their beautiful death.

Other times, she acts as the mediator for the magical world and helps adventurers with their quests, providing knowledge of the surrounding forests or leading them through tricky paths while avoiding the dangers that lay within.

Many renowned heroes have been known to befriend or even marry and have children with a samodiva. There are also famous adventurers who have a samodiva mother or have been fostered by one.

Featured in the adventure The Devil's Bridge