Polevik
Small fey, chaotic evil
Armor Class 13 (natural armor)
Hit Points 44 (8d6 + 16)
Speed 25 ft., burrow 25ft.
STR | DEX | CON | INT | CHA | WIS |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Skills Athletics +5
Damage Resistances Bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities Poison
Condition Immunities Paralyzed, petrified, poisoned
Senses Darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages Common, Dwarven
Challenge 3 (700 XP)
Proficiency Bonus +2
Blight Glide.The polevik can burrow through nonmagical earth and stone. While doing so, the polevik doesn’t disturb the material it moves through. If the polevik moves through the roots of any nonmagical plant that isn’t a creature, the plant withers and dies.
Magic Resistance.The polevik has advantage on saving throws against spells and other magical effects.
One with the Fields.The polevik’s skin takes on the color and texture of the earth it last crawled out of. It has advantage on Dexterity (Stealth) checks made to hide in the environment its skin resembles.
Unstable Core.If the polevik takes thunder damage, its Blight Glide trait doesn’t function and it can’t use Earth Lock until the end of its next turn.
Multiattack.The polevik makes two slam attacks and uses its Earth Lock.
Slam.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is Medium or smaller creature, it is grappled (escape DC 15).
Earth Lock.The polevik smashes a creature grappled by it with a mighty suplex, lodging them in the ground. The target takes 10 (3d6) bludgeoning damage and is considered blinded, restrained, and unable to breathe. The restrained target can make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check as an action, freeing itself on a success. Another creature can use its action to make a DC 10 Strength (Athletics) check, freeing the target on a success.